我是刚刚接触c语言的人,复制了一段代码·,想玩一下贪吃蛇但是,显示找不到这个文件D:\CodeBlocks\project\1-3\1-3\main.c|4|fatal error: graphics.h: No such file or directory|
,用的是codeblocks这个软件,求求解答,拯救一个新手吧
#include <easyx.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
#define NODE_WIDTH 40
// 节点
typedef struct {
int x;
int y;
}node;
enum direction
{
eUp,
eDown,
eLeft,
eRight
};
void paintGrid()
{
setlinecolor(WHITE);
for (int x = 0; x < 800; x += NOOD_WIDTH)
{
line(x, 0, x, 600);//画竖直线段
}
for (int y = 0; y < 600; y += NOOD_WIDTH)
{
line(0, y, 800, y);//画竖直线段
}
}
void paintSnake(node* snake, int n)
{
int left, top, right, bottom;
for (int i = 0; i < n; i++)
{
left = snake[i].x * NOOD_WIDTH;//*(snake + i).x
top = snake[i].y * NOOD_WIDTH;
right = (snake[i].x + 1) * NOOD_WIDTH;
bottom = (snake[i].y + 1) * NOOD_WIDTH;
setlinecolor(BLACK);
fillrectangle(left, top, right, bottom);
}
}
node snakeMove(node* snake, int length, int direction)
{
node tail = snake[length - 1];
//用一个循环将数组中的元素从后往前依次进行覆盖
for (int i = length - 1; i > 0; i--)
{
snake[i] = snake[i - 1];//将前一个节点覆盖后一个节点
}
node newhead = snake[0];
if (direction == eUp)
{
newhead.y--;//在原蛇头的基础上进行修改
}
if (direction == eDown)
{
newhead.y++;
}
if (direction == eLeft)
{
newhead.x--;
}
if (direction == eRight)
{
newhead.x++;
}
snake[0] = newhead;//最后在把修改后的蛇头数据赋值给原数组的首元素
return tail;
}
void changDirection(enum direction* p)
{
if (_kbhit() != 0)
{
char c = _getch();
switch (c)
{
case 'a':
if(*p != eRight)
*p = eLeft;
break;
case 'd':
if (*p != eLeft)
*p = eRight;
break;
case 'w':
if (*p != eDown)
*p = eUp;
break;
case's':
if (*p != eUp)
*p = eDown;
break;
}
}
}
node creatFood(node* snake, int length)
{
//先在画布圈定的范围之内随机生成一个食物点
node food;
//然后用一个死循环来对食物点进行检验(不能与蛇的身体进行重合)
while (1)
{
food.x = rand() % (800 / NOOD_WIDTH);
food.y = rand() % (600 / NOOD_WIDTH);
int i = 0;
for (i = 0; i < length; i++)
{
if (food.x == snake[i].x && food.y == snake[i].y)
break;
}
if (i < length)
continue;
else
break;
}
return food;
}
void paintFood(node* food)
{
int left, top, right, bottom;
left = food->x * NOOD_WIDTH;//*(snake + i).x
top = food->y* NOOD_WIDTH;
right = (food->x + 1) * NOOD_WIDTH;
bottom = (food->y + 1) * NOOD_WIDTH;
setfillcolor(YELLOW);
solidrectangle(left, top, right, bottom);
setfillcolor(WHITE);
}
bool isGameover(node* snake, int length)
{
if (snake[0].x < 0 || snake[0].x>800 / NOOD_WIDTH)
{
return true;
}
if (snake[0].y < 0 || snake[0].y>600 / NOOD_WIDTH)
{
return true;
}
for (int i = 1; i < length; i++)
{
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y)
return true;
}
return false;
}
void reset(node* snake, int* plength, enum direction* pd)
{
for (int i = 0; i < 5; i++)
{
for (int j = 5; j > 0; j--)
{
snake[i].x = j;
}
snake[i].y = 7;
}
*plength = 5;
*pd = eRight;
}
int main()
{
initgraph(800, 600);
setbkcolor(RGB(164, 225, 202));
cleardevice();
node snake[100] = { {5,7},{4,7},{3,7},{2,7},{1,7} };
int length = 5;
enum direction d = eRight;
srand(unsigned int(time(NULL)));//用当前时间作为随机数种子
node food = creatFood(snake,length);
while (1)
{
cleardevice();
paintGrid();
paintSnake(snake, length);
paintFood(&food);
Sleep(500);
changDirection(&d);
node last_tail = snakeMove(snake, length, d);
if (snake[0].x == food.x && snake[0].y == food.y)
{
if (length < 100)
{
snake[length] = last_tail;
length++;
}
food = creatFood(snake, length);
}
if (isGameover(snake, length) == true)
{
reset(snake, &length, &d);
food = creatFood(snake, length);
}
}
getchar();
closegraph();
return 0;
}